Monthly Archive for July, 2007

Reactable

Xavi06

Reactable take the concept of music patches (a la Max/MSP or Quartz Composer) and turns it into into a real-time game.

link

Slow Dancing

Picture 1

“Slow Dancing is a series of 43 larger-than-life, hyper-slow-motion video portraits of dancers and choreographers from around the world, displayed on multiple screens. Each subject’s movement (approximately 5 seconds long) was shot on a specially constructed set using a high-speed, high-definition camera recording at 1,000 frames per second (standard film captures 30 frames per second). The result is approximately 10 minutes of extreme slow motion. The trio of portraits will be randomly selected for each cycle, allowing viewers to simultaneously compare dancers from different styles and cultures.”
link
the making of

Kameraflage

Untitled-1-152

“kameraflageTM is:
~ Context-Sensitive Display Technology. kameraflageTM technology enables the ability to add a second camera-specific layer of information to scenes.”

In layman’s terms, it is a display technology allows images to be recorded on electronic recorders such as digital and video camera, but those images are not seen to the naked eye. It can be used in fashion, cinema, and fine arts to overlay images to protect IP or tag invisible information to a physical objects.

Via NOTCOT.ORG.

RJD2, ‘Work It Out’

“Post hip-hop troubadour RJD2 teamed with dance and media artist Bill Shannon for the ‘Work It Out’ video. Shannon, born with a degenerative hip condition, developed a way to express himself through dance (and even skateboarding) on crutches. Director Joey Garfield took to the streets of New York and captured one continuous shot of Shannon, injecting RJD2 into random roles throughout the video.”

via Video Premiere.

Disney buys game developer Junction Point

Disney has purchased Warren Spector’s new company, Junction Point. This marks Disney further involvement into the game industry, as well as a success for an Austin local.

iPhone outsells the Wii & DS!

250Px-Apple-Iphone

According to TechCrunch, Apple’s iPhone launch weekend in the US has easily beat the launch sales of two of the best selling consumer electronics, the Nintendo Wii and Nintendo DS. To put things in perspective, the iPhone broke sales of 700,000 units in its first WEEKEND in the US, easily beating the Wii’s US opening launch of 600,000 in EIGHT DAYS in all of NORTH AMERICA and the DS’s launch of 540,000 in ONE WEEK in the US. Once Apple opens the iPhone to 3rd parties (for games of course), it could potentially be the fastest selling cell phone, game console, digital camera, music player, internet device, and calculator ever made. With a 56% margin on each unit, Apple may have also “netted” the highest net profit as well.

ref:

http://www.techcrunch.com/2007/07/04/iphone-weekend-one-700000-sold-200million-profit-for-apple/

http://www.gaming-age.com/news/2006/12/13-24

http://en.wikipedia.org/wiki/Wii_launch