Archive for December, 2006

Happy New Year!

(in EST)

Numbers

Just for fun, I’m compiling a list of numbers of the annual revenues of Internet and software companies. Here what I have so far:
World of Warcraft announced that the the 7.5 million players (paid, active) online. US monthly fees are $13-15 (Wikipedia). That means that WoW makes about 7.5x$13×12 = $1.17 […]

Back in the States

Well, I arrived in the States last week. I am currently in Texas until Saturday. I lost my SIM card with all my friends’ numbers on it. If you are reading this, please do ping me with your latest number. Thanks.

Happy Holidays!


The Value in Game Research Projects at the ETC

“If you would really like to get the attention of [the games] industry and set yourself apart, your work has to reflect something that [game developers] don’t currently do or don’t know about…”
Upon looking at the list of projects for next semester at the Entertainment Technology Center (ETC), one could not help but notice the […]

Game Connect Asia Pacific Conference in Brisbane

Last week, I attended the Games Connect Asia Pacific Conference in Brisbane, Australia. I went with my Professor John Buchanan and the rest of the Game Sketching project team from the ETC.
The Game Connect conference started out slow with the MasterClasses. The Autodesk sessions were only really useful to 3d artists, and I […]